
Originally Posted by
Civilian
Civilian
Civilians are just that - everyday folk. From farmers to shop-owners to politicians to miners to fishermen, these people are masters of the mundane, and what they lack in strength, they make up for in versatility. Civilians aren't known for their battle-prowess or supernatural abilities, but they are known for their ability to be a "Jack-of-all-Trades," so to speak.
Class Notes:
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Generic
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Wealth
The PC comes from a Wealthy Family, or Lineage.
JP: 150
Add: +500 Gil at startup.
Sign Up Only
Ancestor
The PC has an ancestor who, on occasion, blesses the PC.
JP: 125
Add: Character is occasionally blessed by their ancestor in a variety of forms. Do not claim ancestry into someone else's family line without their consent, or any GMNPC's line.
Sign Up Only
Colossal
The Character is larger than most, and thus, harder to bring down by natural means.
JP: 110
Add: +30 HP.
Sign Up Only.
Autocrat
Ruler is authoritarian, and capable of suppressing insurrections with a mere glance.
JP: 125
Add: Ruler is skilled at suppressing his people.
Sign Up Only
Bravery
He's a damn fool.
JP: 10
Add: Raises Brave by 1. Maximum Brave at startup is 70.
Sign Up Only, Can be taken multiple times.
Bravery 2
He's a damn fool.
JP: 100
Add: Raises Brave by 5. Can go beyond the max signup of 70 Brave.
Sign Up Only, Requires Bravery
Faithful
He's a damn zealot.
JP: 10
Add: Raises Faith by 1. Maximum Faith at startup is 70.
Sign Up Only, Can be taken multiple times.
Faithful 2
Character is a true zealot.
JP: 100
Add: Raises Faith by 5. Can go beyond the max signup of 70 Faith.
Sign Up Only, Requires Faithful
Gallant
Character is gallant and grave, nearly impossible to unnerve.
JP: 300
Add: +8 experience when training Brave in a PT.
Devout
Character is pious, and deeply in touch with his faith.
JP: 275
Add: +8 experience when training Faith in a PT.
Spy
Character is skilled at stealth and investigtion.
JP: 100
Add: Allows character to use the Spy Action in KTs.
Sparring Partner
Character is good at providing additional instruction and teaching others.
JP: 100
Add: NPCs gain +5 EXP when trained by Character with Sparring Partner.
Poach
Character is skilled at retrieving monsters, and using every part of the creature.
JP: 250
Add: Character gains additional Gil on Monster Hunts.
Trainer
Character is skilled in training masses of troops.
JP: 100
Add: Troops gain +3 Experience when trained by character with Trainer.
Bribery
Is exceedingly good at bribing people for information, goods, etc.
JP: 300
Add: Opens up the PT option "Bribery", which if successful grants considerations for plots in cities where successful and perhaps monetary reward. Chance of failing and being brought to task by city's government.
Farmer
Opens the PT Action "Farm." Can add-on to a house to make it a farm, and can bring in gil from PT action.
JP: 100
Add: Build a farm in PT available, bring in some gil when farming in PT.
Pickpocket
Pickpockets are so used to lying, cheating, and stealing, that it's second nature to them, and they can do it with sniper-like accuracy.
JP: 300
Add: Opens up PT option "Pickpocket", make gil, low amount of EXP/JP, chance of being caught. Bonus to pilfering/pickpocketing/planting info/gil/small items on people, and a bonus to RP plots involving just that. Do remember that stealing from PCs is prohibited except in rare circumstances. Check with a GM/Admin always for those sort of plots.
Author
Bonus in writing letters, RP bonus when writing.
JP: 100
Add: +10% Results in Bond-Gaining Letters.
Author 2
Bonus in writing letters, RP bonus when writing.
JP: 775
Add: +40% Results in Bond-Gaining Letters.
Requires Author, stacks with Author
Charming
RP bonus when dealing with NPCs.
JP: 125
Add: +10% Results in Bond-Gaining Visits.
Charming 2
RP bonus when dealing with NPCs.
JP: 825
Add: +40% Results in Bond-Gaining Visits.
Requires Charming, stacks with Charming
Adventurer
Has an affinity for adventure, and a flair for being more successful in them.
JP: 150
Add: Larger Gil reward in Propositions.
Adventurer 2
Has an affinity for adventure, and a flair for being more successful in them.
JP: 800
Add: Larger Gil reward in Propositions.
Requires Adventurer
Alluring
Character is appealing to the opposite gender's eye. RP considerations.
JP: 125
Add: Greater chance of success when recruiting NPCs of opposite sex.
Alluring 2
Character is appealing to the opposite gender's eye. RP considerations.
JP: 775
Add: Greater chance of success when recruiting NPCs of opposite sex.
Requires Alluring, stacks with Alluring
Brawler
Character is tough as nails, and not afraid to fight to prove it.
JP: 500
Add: PA + 1
Primary Civilians Only
Brawler 2
Let's just say that you would be scared to meet this guy in a dark alley.
JP: 800
Add: PA + 2.
Requires Brawler, stacks with Brawler
Magically Attuned
Character is more attuned to magic than others.
JP: 500
Add: MA + 1
Primary Civilians Only
Magically Attuned 2
Character is much more attuned to magic than others.
JP: 800
Add: MA + 2
Requires Magically Attuned, stacks with Magically Attuned
Doctor
Doctor, Doctor, it hurts when I do this! Allows character to heal both others and themselves in PTs.
JP: 150
Add: Can heal Temporary Injuries.
Doctor 2
Character is a true bastion of medical knowledge. Allows character to heal both others and themselves in PTs.
JP: 850
Add: Can heal more grievous Temporary Injuries.
Requires Doctor, Stacks with Doctor
Propaganda Artist
Character knows the inner workings of the human mind to such a degree that he/she can easily influence their ruler's reputation around Ivalice and Ordalia.
JP: 450
Add: +1 results when developing Repute/Fear.
Propaganda Artist 2
Character knows the inner workings of the human mind to such a degree that he/she can greatly influence their ruler's reputation around Ivalice and Ordalia.
JP: 900
Add: +2 results when developing Repute/Fear.
Requires Propaganda Artist, Stacks with Propaganda Artist
Performer
Skilled at pleasing people, especially in masses and droves.
JP: 100
Add: +1 results when developing Content.
Performer 2
Skilled at pleasing people, especially in masses and droves.
JP: 800
Add: +5 results when developing Content.
Requires Performer, Stacks with Performer
Guildmaster
Skilled in dealing with economics, and improving cities on the whole.
JP: 100
Add: +1 results when developing Economy.
Guildmaster 2
Skilled in dealing with economics, and improving cities on the whole.
JP: 800
Add: +5 results when developing Economy.
Requires Guildmaster, Stacks with Guildmaster
Mason
Skilled in constructing solid and durable structures.
JP: 100
Add: +1 results when developing City Defense.
Mason 2
Skilled in constructing solid and durable structures.
JP: 800
Add: +5 results when developing City Defense.
Requries Mason, Stacks with Mason
Bureaucrat
Skilled in developing Infrastructure.
JP: 100
Add: +1 results when developing Infrastructure.
Bureaucrat 2
Skilled in developing Infrastructure.
JP: 800
Add: +5 results when developing Infrastructure.
Requires Bureaucrat, Stacks with Bureaucrat
Farm Foreman
Skilled in managing farm workers, and improving the crop output of a city.
JP: 100
Add: +1 results when developing Harvest.
Farm Foreman 2
Skilled in managing farm workers, and improving the crop output of a city.
JP: 775
Add: +5 results when developing Harvest.
Requires Farm Foreman, Stacks with Farm Foreman
Breeder
Allows a character to breed and train stronger chocobos, for cheaper.
JP: 150
Add: Chocobo breeding and training has a higher chance of success, 5% cheaper.
Breeder 2
Allows a character to breed and train stronger chocobos, for cheaper.
JP: 800
Add: Chocobo breeding and training has a much higher chance of success, 25% cheaper.
Requires Breeder, Stacks with Breeder
Leader
Character is a leader of men, capable of inspiring them to great things. Leader only takes effect when the unit commander has the skill--sub commanders with the skill will have no effect.
JP: 200
Add: When leading troops, gives a +1 bonus to Attack and Defense.
Leader 2
Character is a leader of men, capable of inspiring them to great things. Leader only takes effect when the unit commander has the skill--sub commanders with the skill will have no effect.
JP: 650
Add: When leading troops, gives +3 bonus to Attack and Defense. Overrides Leader's bonus.
Requires Leader
Killer
Character is a cold-blooded murderer, and has spent years honing his skills.
JP: 300
Add: Bonus Chance of Success to Assassination Plots.
Killer 2
Character is a cold-blooded murderer, and has spent years honing his skills.
JP: 725
Add: Bonus Chance of Success to Assassination Plots.
Requires Killer
Visionary
Character can grab small glimpses of the future on occasion, allowing them to evade magical attacks.
JP: 250
Add: +2% M-EV.
Visionary 2
Character can grab small glimpses of the future on occasion, allowing them to evade magical attacks.
JP: 800
Add: +5% M-EV
Requires Visionary, Stacks with Visionary
Trickster
Character is slick and quick, making him difficult to hit.
JP: 225
Add: +5% P-EV.
Trickster 2
Kitsune would be proud to have you in her fold.
JP: 775
Add: +10% P-EV.
Requires Trickster, Stacks with Trickster
Sneaky
Character is skilled at stealth, and making themselves disappear, so to speak.
JP: 200
Add: Low increased chance of success in relevant plot actions.
Sneaky 2 (Available to Ranger/Ninja/Thief Primary)
Sneaky little hobbitses...
JP: 600
Add: Medium increased chance of success in relevant plot actions.
Requires Sneaky
Sneaky 3
You leave the famous Sneaky Pete in the dust.
JP: 1000
Add: High increased chance of success in relevant plot actions.
Requires Sneaky 2
Agility
Can do physical activities with ease.
JP: 200
Add: Increased chance of success in relevant plot actions, +2% Physical Evade.
Agility 2 (Available to Dancer/Ninja/Thief Primary)
Can do physical activities with ease.
JP: 600
Add: Increased chance of success in relevant plot actions, +4% Physical Evade.
Requires Agility, Stacks with Agility
Agility 3
Can do physical activities with ease.
JP: 1000
Add: Increased chance of success in relevant plot actions, +6% Physical Evade.
Requires Agility 2, Stacks with Agility/2
Architect
Character is talented at constructing buildings, and often finishes them under the budget.
JP: 150
Add: Access to Tier 1 Buildings in KT, PT/KT Buildings 5% Cheaper.
Architect 2
Character is talented at constructing buildings, and often finishes them under the budget.
JP: 600
Add: Access to Tier 2 Buildings in KT, PT/KT Buildings 10% Cheaper.
Requires Architect
Architect 3
Character is talented at constructing buildings, and often finishes them under the budget.
JP: 1000
Add: Access to Tier 3 KT Buildings, PT/KT Buildings 20% Cheaper, Reduces Build Time of Buildings by 1, except Buildings with a Build time of 1 already.
Requires Architect 2
Tactician 1
Character has a deeper understanding of the intricacies and details of war. Adds 10 to their TP Max, boosts TP gain for their unit by 1. This skill can take effect if the owner is a sub commander in the unit--but only up to one sub commander.
JP: 500
Tactician 2
Character has a deeper understanding of the intricacies of war. Adds 20 to their TP max, and boosts TP gain for their unit by 2. Does not stack with Tactician 1. This skill can take effect if the owner is a sub commander in the unit--but only up to one sub commander.
Requires Tactician 1
JP: 750
{Talent} 1
Character has a special knack for something that many don't. This skill can be conceivably anything, though the bonuses will apply the most towards the IO, detailed in Chapter 15. Note that the talent is player-defined, so it could conceivably anything from Playwright to Beggar to Cooking, as long as that 'anything' isn't defined specifically in the rules already. Also note that the Talent qualifies as a resource gathering skill, and thus, it can be leveled to 4 regardless of class, but unless a person is a Civilian primary, they may only level one Talent to the maximum, but have other Talents levelled to the appropriate levels of class restriction. Civilians may take and level as many Talents as they want.
JP: 150
{Talent} 2
Character has a specialization in a particular kind of hobby. This skill can be conceivably anything, though the bonusses will apply the most towards the IO, detailed in Chapter 15
JP: 350
Requires the first version of the same Talent
{Talent} 3
Character is an expert in their field, whether they're recognized for this or not. This skill can be conceivably anything, though the bonuses will apply the most towards the IO, detailed in Chapter 15
JP: 600
Requires the second version of the same Talent
{Talent} 4
Character is a master in their field. This skill can be conceivably anything, though the bonuses will apply the most towards the IO, detailed in Chapter 15
JP: 800
Requires the third version of the same Talent
Jack-of-all-Trades
Allows the character to buy Alternate class skills from any base class.
JP: 775
Add: Allows Alternate class abilities to be taken from all base classes.
Jack-of-all-Trades 2
Allows the character to buy Secondary class skills from any base class.
JP: 1700
Add: Allows Secondary class abilities to be taken from all base classes.
Requires Jack-of-all-Trades
Jack-of-all-Trades 3
Allows the character to buy Primary class skills from any base class.
JP: 2750
Add: Allows Primary class abilities to be taken from all base classes. Can ignore prerequisites.
Requires Jack-of-all-Trades 2
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Reaction Abilities
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Martyr
Character is KO'd for the cause, increasing his allies' faith in what they are fighting for.
JP: 400
Trigger: KO
System: Moderately low chance to give +5 Faith to all allies upon being KOed. May only trigger once per skirmish.
Masochist
Character thrives when in pain.
JP: 700
Trigger: HP Damage
System: Low chance to gain +2 Brave when taking HP damage.
Survivor
Character refuses to die, continuing on through sheer intestinal fortitude.
JP: 550
Trigger: Lethal Damage
System: Very low chance to survive anything that would KO you with 1 HP. Less likely to work after each time it does trigger in a single skirmish.
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Crafting Abilities -Note: One crafting skill, and one Resource Gathering skill, may be masterred, regardless of class. The only class that can level multiples is Civilian. Secondary/Alternate Civilians may level multiples, but face the standard 750/500 JP restrictions.
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Bladesmith 1
The PC is able to craft items during PTs from the following list: [Sword, Dagger, Axe, Spear]
JP: 250
Bladesmith 2
The PC is able to craft items during PTs from the following list: [Sword, Dagger, Axe, Spear]
JP: 500
Requires Bladesmith
Bladesmith 3
The PC is able to craft items during PTs from the following list: [Sword, Dagger, Axe, Spear]
JP: 800
Requires Bladesmith 2
Bladesmith 4
The PC is able to craft items during PTs from the following list: [Sword, Dagger, Axe, Spear]
JP: 1000
Requires Bladesmith 3
Bowyer 1
The PC is able to craft items during PTs from the following list: [Longbow, Crossbow, Flail, Whip]
JP: 250
Bowyer 2
The PC is able to craft items during PTs from the following list: [Longbow, Crossbow, Flail, Whip]
JP: 500
Requires Bowyer
Bowyer 3
The PC is able to craft items during PTs from the following list: [Longbow, Crossbow, Flail, Whip]
JP: 800
Requires Bowyer 2
Bowyer 4
The PC is able to craft items during PTs from the following list: [Longbow, Crossbow, Flail, Whip]
JP: 1000
Requires Bowyer 3
Magesmith 1
The PC is able to craft items during PTs from the following list: [Rod, Staff, Book, Stick, Harp]
JP: 250
Magesmith 2
The PC is able to craft items during PTs from the following list: [Rod, Staff, Book, Stick, Harp]
JP: 500
Requires Magesmith
Magesmith 3
The PC is able to craft items during PTs from the following list: [Rod, Staff, Book, Stick, Harp]
JP: 800
Requires Magesmith 2
Magesmith 4
The PC is able to craft items during PTs from the following list: [Rod, Staff, Book, Stick, Harp]
JP: 1,000
Requires Magesmith 3
Foreign Weaponsmith 1
The PC is able to craft items during PTs from the following list: [Katana, Ninja Sword, Gun, Shuriken]
JP: 250
Foreign Weaponsmith 2
The PC is able to craft items during PTs from the following list: [Katana, Ninja Sword, Gun, Shuriken]
JP: 500
Requires Foreign Weaponsmith
Foreign Weaponsmith 3
The PC is able to craft items during PTs from the following list: [Katana, Ninja Sword, Gun, Shuriken]
JP: 800
Requires Foreign Weaponsmith 2
Foreign Weaponsmith 4
The PC is able to craft items during PTs from the following list: [Katana, Ninja Sword, Gun, Shuriken]
JP: 1000
Requires Foreign Weaponsmith 3
Tailor 1
The PC is able to craft items during PTs from the following list: [Clothes, Robe, Hat, Cloth, Bag, Mantle]
JP: 250
Tailor 2
The PC is able to craft items during PTs from the following list: [Clothes, Robe, Hat, Cloth, Bag, Mantle]
JP: 500
Requires Tailor
Tailor 3
The PC is able to craft items during PTs from the following list: [Clothes, Robe, Hat, Cloth, Bag, Mantle]
JP: 800
Requires Tailor 2
Tailor 4
The PC is able to craft items during PTs from the following list: [Clothes, Robe, Hat, Cloth, Bag, Mantle]
JP: 1000
Requires Tailor 3
Armorer 1
The PC is able to craft items during PTs from the following list: [Helmet, Armor, Shield, Gauntlets]
JP: 250
Armorer 2
The PC is able to craft items during PTs from the following list: [Helmet, Armor, Shield, Gauntlets]
JP: 500
Requires Armorer
Armorer 3
The PC is able to craft items during PTs from the following list: [Helmet, Armor, Shield, Gauntlets]
JP: 800
Requires Armorer 2
Armorer 4
The PC is able to craft items during PTs from the following list: [Helmet, Armor, Shield, Gauntlets]
JP: 1000
Requires Armorer 3
Tanner 1
The PC is able to craft items during PTs from the following list: [Shoes, Belt, Backpack, Gloves]
JP: 250
Tanner 2
The PC is able to craft items during PTs from the following list: [Shoes, Belt, Backpack, Gloves]
JP: 500
Requires Tanner
Tanner 3
The PC is able to craft items during PTs from the following list: [Shoes, Belt, Backpack, Gloves]
JP: 800
Requires Tanner 2
Tanner 4
The PC is able to craft items during PTs from the following list: [Shoes, Belt, Backpack, Gloves]
JP: 1000
Requires Tanner 3
Artisan 1
The PC is able to craft items during PTs from the following list: [Ring, Armlet, Hairpin, Bangles]
JP: 250
Artisan 2
The PC is able to craft items during PTs from the following list: [Ring, Armlet, Hairpin, Bangles]
JP: 500
Requires Artisan
Artisan 3
The PC is able to craft items during PTs from the following list: [Ring, Armlet, Hairpin, Bangles]
JP: 800
Requires Artisan 2
Artisan 4
The PC is able to craft items during PTs from the following list: [Ring, Armlet, Hairpin, Bangles]
JP: 1000
Requires Artisan 3
Mining 1
The PC is able to obtain resources during PTs from the following list:
[Adamantium, Brass, Bronze, Damascus, Gold, Mythril, Steel, Wootz, Silver, Platinum, Meteorite, Orihalcum]
JP: 150
Mining 2
The PC is able to obtain resources during PTs from the following list:
[Adamantium, Brass, Bronze, Damascus, Gold, Mythril, Steel, Wootz, Silver, Platinum, Meteorite, Orihalcum]
JP: 350
Requires Mining 1
Mining 3
The PC is able to obtain resources during PTs from the following list:
[Adamantium, Brass, Bronze, Damascus, Gold, Mythril, Steel, Wootz, Silver, Platinum, Meteorite, Orihalcum]
JP: 600
Requires Mining 2
Mining 4
The PC is able to obtain resources during PTs from the following list:
[Adamantium, Brass, Bronze, Damascus, Gold, Mythril, Steel, Wootz, Silver, Platinum, Meteorite, Orihalcum]
JP: 800
Requires Mining 3
Excavation 1
The PC is able to obtain resources during PTs from the following list:
[Shale, Marble, Quartz, Slate, Obsidian, Granite, Marble, Jewelry, Diamonds, Jade, Obsidian, Crystal, Ruby, Turquoise, Sapphire, Tourmaline, Opal, Onyx, Ruins, Machine Parts]
JP: 150
Excavation 2
The PC is able to obtain resources during PTs from the following list:
[Shale, Marble, Quartz, Slate, Obsidian, Granite, Marble, Jewelry, Diamonds, Jade, Obsidian, Crystal, Ruby, Turquoise, Sapphire, Tourmaline, Opal, Onyx, Ruins, Machine Parts]
JP: 350
Requires Excavation 1
Excavation 3
The PC is able to obtain resources during PTs from the following list:
[Shale, Marble, Quartz, Slate, Obsidian, Granite, Marble, Jewelry, Diamonds, Jade, Obsidian, Crystal, Ruby, Turquoise, Sapphire, Tourmaline, Opal, Onyx, Ruins, Machine Parts]
JP: 600
Requires Excavation 2
Excavation 4
The PC is able to obtain resources during PTs from the following list:
[Shale, Marble, Quartz, Slate, Obsidian, Granite, Marble, Jewelry, Diamonds, Jade, Obsidian, Crystal, Ruby, Turquoise, Sapphire, Tourmaline, Opal, Onyx, Ruins, Machine Parts]
JP: 800
Requires Excavation 3
Harvesting 1
The PC is able to obtain resources during PTs from the following list:
[Maplewood, Mahogany, Cedar, Pine, Oak, Dior Wood, Wool, Cotton, Linen, Silk, Velvet, Cashmere, Luminicloth, Hide, Feather]
JP: 150
Harvesting 2
The PC is able to obtain resources during PTs from the following list:
[Maplewood, Mahogany, Cedar, Pine, Oak, Dior Wood, Wool, Cotton, Linen, Silk, Velvet, Cashmere, Luminicloth, Hide, Feather]
JP: 350
Requires Harvesting 1
Harvesting 3
The PC is able to obtain resources during PTs from the following list:
[Maplewood, Mahogany, Cedar, Pine, Oak, Dior Wood, Wool, Cotton, Linen, Silk, Velvet, Cashmere, Luminicloth, Hide, Feather]
JP: 600
Requires Harvesting 2
Harvesting 4
The PC is able to obtain resources during PTs from the following list:
[Maplewood, Mahogany, Cedar, Pine, Oak, Dior Wood, Wool, Cotton, Linen, Silk, Velvet, Cashmere, Luminicloth, Hide, Feather]
JP: 800
Requires Harvesting 3
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Movement Abilities
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No movement skills.